Server launched successfully and opened to the public.
The first days went smoothly with stable gameplay.
Player feedback was collected and addressed immediately.
Clientless issues, .dll errors, and connection problems were resolved.
In-game bugs and performance glitches were minimized.
A new client was released with updated download links.
Daily and weekly event planning began.
Level-up rewards, custom drop systems, and mini in-game events were activated.
Sheep system, job mechanics, and quest structures were optimized.
Preparation for the first Fortress War is underway.
The system will be activated and tested thoroughly.
Participation rewards and competitive guild support will be introduced.
Global ad campaigns will be launched (Facebook, EPVP, Discord, YouTube).
Streamer collaborations and social media outreach will increase.
Focused content will be created to grow and engage the player base.
Max level will be raised to 60.
New quests, items, and grinding areas will be introduced.
SP and EXP balancing adjustments will be made.
Additional uniques and farming zones will be added.
Guild-based Silk earning events will begin.
Weekly activity rankings and rewards for top-performing guilds.
PvP tournaments (1v1, 8v8, etc.) will be organized with valuable prizes.
Max level will be raised to 80.
New skills, tougher mobs, and expanded dungeon content will be added.
PvP balance will be revised accordingly.
Cosmetic content and visuals will be added based on player polls.
A PvP league exclusive to level 80 players will be launched.
Held through the Arena system and scheduled weekly.
Rewards will include Silk, titles, and special cosmetic items.
European race will be added to the game.
Cross-race balancing and mastery tuning will be implemented.
Quest structures and SP rates will be adjusted for Euro characters.
Europe-specific events and systems will be introduced.